Comics sequence is a series of drawings that are shown in different angles and in varied panels which covers a single setting or event, or several orderly settings or events. If it is a series coming out every week or every month, each weekly or monthly episode can be considered a sequence with single or several settings or events. To have an idea of what a comics sequence is, see the song sequence with different cuts in Chapter 41 as example.
Every sequence in comics must have logical visual continuity to convey a coherent part of the story. And a sequence has visual continuity only if its series of drawings of the characters or objects in motions have consistent directions or if not in motion must have consistent positions in every panel they appear, except in the neutral panel and if the directions and positions change.
The direction and position in comics are ignored by many comic artists, either because of ignorance in their use or some other reasons. For example, an artist draws a character moving in a particular direction in one panel, suddenly the character changes direction in the following panel, and then changes again to another direction in the next panel without transition connecting panels. This is very confusing to the viewer. Consequently, the comic story can be understood most often only by reading the captions and dialogues. As I have pointed out in the preceding chapter that comics are primarily visual medium, and that the captions and dialogues are only secondary in importance; but because of the confusing directions and positions of the characters or objects, the drawings become secondary instead.
There are many things to consider in comics illustration when direction and position are involved. For instance, for two opposing groups, say, A and B, the directions and positions of A and B should be maintained in every panel they appear provided either A or B does not change direction or position. That is, if A is moving from left to right and if A is shown in another panel, its direction does not change; same thing for B. Closer shot of a character in A or B with dialogue or reaction can be inserted but still has the same direction and position as A or B, respectively. Another example, an airplane taking off with direction from right to left in one panel must land with direction still the same from right to left in another panel.
In a panel showing a drawing of a group of characters, their directions and positions relative to each other must be maintained in the following panel if they are shown in the same or different angle. If one or more characters in the group are shown in another panel, the rule also applies. In particular, if one or more characters are shown facing to the right in one panel, in the succeeding panel, the same character or characters must still be facing to the right. Violating these rules cause mismatch of the directions and positions of the characters that confuse the viewer and cause also the drawings to have conflicting visual directions and to loss continuity.
In general, the principles explained in the preceding paragraphs apply to all kinds of directed motions; they are also applicable to anything that is not moving. The thing to remember is that the direction of the motion of action of anything or the position of its inaction must be maintained in every panel it appears, except in the neutral shot or if it changes direction or position. But the best and simplest guide to follow by any artist is shown in the following drawings, a simplistic pictorial outline I did for comics drawings to have visual directions and continuities.
In the preceding drawings, notice the viewer is looking at panel A with the drawing of the cavewoman with a club chasing the caveman. The viewer can move anywhere on one side of the bottom borderline of the panel, even along the line, but he is NOT permitted to cross the line; otherwise, he becomes one of the comic characters, hehehe. Seriously, crossing the line abruptly reverses the direction of the chase from the viewer’s point of view. In panel B, the viewer moves ahead, he now looks over the shoulder of the caveman on the cavewoman. In panel C, the viewer moves behind and looks over the shoulder of the cavewoman on the caveman.
To repeat for emphasis, remember that the viewer is moving anywhere on one side of the line and he can even move along the line but is not allowed to cross the line. The viewer now moves closer to the cavewoman, his point of view is shown in panel D; and his other point of view is shown in panel E as he looks closer at the caveman. Panel F is the viewer’s close-up neutral look at the caveman’s scared reaction. By the way, a neutral shot direction is neither to the left nor to the right but directly toward or away from the viewer. It is a transition shot because after it is where an artist can change the direction of the motion of the action of his drawing. Also, it is an exception to the rule and it is not necessarily a close-up shot. But is the change of direction always necessary? Absolutely, because comics need variation in directions and positions, comics with only one direction and position are very boring to look at.
After panel F, we can change the direction of the chase; see the Mermaid drawings in Chapter 16 as example of direction change. However, here, I did not change the direction as indicated in panel G, the cavewoman clubs the caveman. Ka-blam! Crazy SFX. Anyway, the cavewoman captures the caveman and makes him her mate, hihihi.
Take note that this cavewoman chasing the caveman can be considered as a short sequence which is also made up of different cuts. Except in the neutral shot, the principle illustrated in the above drawings is applied to every cut. Also, one must always remember that usually the direction and position of the last drawing in any preceding sequence must always match the direction and position of the first drawing in the following sequence, or else there will be no visual continuity between the two sequences. But most often, this is only applicable to sequences with related settings or events, and not necessarily applicable to sequences with unrelated settings or events.
What if there are three or more characters? Is the principle illustrated in the above drawings still applicable? With slight modification, the answer is yes. For any angle shot of the characters that are considered, arrange them into two groups and draw a line along these two, then apply the principle.
But my advice to the artists is not to be so dogmatic in following or applying the principles I presented in the previous chapters and the principle I outlined in the above drawings because they are only some of the many principles out there that they all need to discover, know and master in order to enhance their creativity and then for them to eventually break all these principles. Also, they always must not forget that their mastery of any rule first is a prerequisite before they can break it.










